About the project
Fast-paced 3d boomer shooter made in a custom build of the Godot Engine. To facilitate the performance needed for this game, we opted to use a C# instead of the native GDScript. LimboAI was a necessary addon for use to be able to utilize behavior trees for AI enemies.
What I contributed
Prototyped player with many movement options. This let us find what movements felt best for the game. Also made lots of UX to make movement feel good. Developed 2 different enemy types for the project.
What I learned
Unfortunately we ran into performance issues, and the C# that was supposed to alleviate this concern actually ended up preventing us from profiling our project.